Cut files of any size
A 4 GB screen recording opens as fast as a 4 MB clip, because the file is read straight from disk instead of being uploaded. No queue, no quota, no maximum file size.
Drop an MP4, mark where the cut starts and ends, and download the segment. Frame-accurate in/out points, no watermark, no size limit. Everything runs in your browser, and nothing you load is ever uploaded.
An MP4 isn't a video - it's a container. Inside sit separate tracks: an encoded video stream (usually H.264 or H.265), an audio stream (usually AAC), and a metadata index that tells players where every frame lives.
Cutting means selecting a span across all of those tracks at once. Video and audio have to stay in sync, and the index has to be rebuilt so the new file knows where its own frames are. That's why a cut isn't just deleting some bytes.
Clippingnet does that alignment right in your browser, then writes out a fresh, self-contained file with only the span you chose - original untouched, nothing uploaded.
A 4 GB screen recording opens as fast as a 4 MB clip, because the file is read straight from disk instead of being uploaded. No queue, no quota, no maximum file size.
Step through one frame at a time with the arrow keys, or type an exact timecode like 02:14.500 into the fields. Your cut lands precisely where you want it.
Play only your selection - the preview starts at the cut point and stops dead at the end point, so you see exactly what the downloaded file will contain.
The segment downloads as a WebM file with full audio, named automatically with its start and end timestamps so five cuts from one source never collide.
One button saves the complete, untouched MP4 in its native format alongside your cut - no re-encoding, no quality loss, nothing modified on disk.
There's no server to upload to. The file is read locally, cut locally, and written straight to your downloads folder. Close the tab and nothing remains anywhere.
Drag a file from your computer onto the drop zone, or paste a direct MP4 URL into the box at the top. Local files are read directly by your browser - they never leave your device.
Drag the orange handles to fence off the part you want, or play the video and tap I for the start and O for the end. The exact segment length is always shown above the timeline.
Nudge to the exact frame with the arrow keys, or type precise timecodes into the Cut from and Cut to fields. Then hit Preview cut - it plays only your selection so you know what you're getting before you download it.
Cut & download writes the segment to your downloads folder with the timestamps in the filename. Save original keeps the untouched MP4 alongside it. For YouTube sources you'll get share and embed links instead.
People use these words interchangeably and then get the wrong result. Here's what each one actually does to an MP4.
| Operation | What it changes | Duration | Resolution | Use it when… |
|---|---|---|---|---|
| Cut | Extracts a span from anywhere in the file | changes | unchanged | You want one moment out of a long recording |
| Trim | Removes footage from the start and/or end | changes | unchanged | There's dead air before you hit record or after you stopped |
| Split | Divides one file into two or more files | per part | unchanged | You need each chapter as its own file |
| Compress | Re-encodes at a lower bitrate or resolution | unchanged | often lower | The file is too big to upload or email |
| Convert | Rewraps or re-encodes into another container | unchanged | unchanged | A player or platform rejects the current format |
The highlighted rows are what this page does. Cutting a segment does reduce file size proportionally, but that's a side effect of keeping less footage - not compression. If your goal is a smaller file at the same length, you want a compressor instead.
Browsers can read MP4 fine, but they can only write WebM. Encoding to MP4 would require either a server doing the work - which means uploading your file - or a heavy in-browser conversion library that slows everything down.
We chose to keep your file on your device. So the input can be MP4, and the output is WebM at 8 Mbps with full audio. WebM plays natively in Chrome, Firefox, and Edge, and uploads fine to YouTube, Instagram, TikTok, Discord, and Slack.
# fast: re-encode video, convert audio to AAC ffmpeg -i cut.webm -c:a aac cut.mp4 # higher quality: control the CRF ffmpeg -i cut.webm -c:v libx264 \ -crf 18 -preset slow \ -c:a aac -b:a 192k cut.mp4 # batch a whole folder for f in *.webm; do ffmpeg -i "$f" "${f%.webm}.mp4" done
No file handy? These are genuine MP4 files - load one and cut a segment to see exactly how the output looks.
Fast animated motion - a good stress test for cut precision.
© Blender Foundation · CC-BY
Dark, low-motion scenes - tests how the encoder handles shadow detail.
© Blender Foundation · CC-BY
Long-form with wide landscape shots - good for testing longer cuts.
© Blender Foundation · CC-BY
Live-action with fine detail - the toughest test for output quality.
© Blender Foundation · CC-BY
Samples stream from Google's public demo bucket and need an internet connection. All four are Blender Foundation open movies, licensed CC-BY - free to cut, share, and remix with attribution.
No hidden costs. No trials that expire. No features behind a paywall. The MP4 cutter is totally free - here's the entire pricing table.
Why free? Because there's nothing to charge for: Clippingnet has no servers, no storage, and no processing bills - your own browser does all the work.
Your MP4 never leaves your computer. Most "online MP4 cutters" upload your file, cut it on a server, and hand back a download link - which means your footage sits on someone else's disk, subject to their retention policy. This one has no server to upload to. The file is read from disk by your browser, the cut is recorded locally, and the output goes straight to your downloads folder.
Practical guides on cutting, converting, and getting video files to behave.
When you need a cut with literally zero re-encoding, -c copy is the answer - plus why the result sometimes starts a second early.
MP4, MOV, and MKV are boxes. H.264, HEVC, and AV1 are what's inside them. Getting this distinction right explains most format errors.
iPhone footage is usually HEVC in a MOV wrapper. Here's what plays where, and how to cut it without an unnecessary re-encode.
Speed, privacy, file size limits, and output format - an honest look at what each approach gives up to get the other.
A current compatibility table for MP4, WebM, MOV, MKV, AVI and their codecs across Chrome, Safari, Firefox, and Edge.
CRF, bitrate, and resolution explained in plain terms - which knob to turn when a file is still too big to send.
What people actually want to know before cutting an MP4.
Yes - no subscription, no trial, no watermark, no daily limit, and no account. The tool runs entirely in your browser, so there are no server costs to recover.
No. Your browser reads the file directly from your disk using the File API. Nothing is transmitted anywhere - you can disconnect from the internet after the page loads and the cut will still work.
Browsers can decode MP4 but can only encode WebM natively. Producing an MP4 would require either uploading to a server or loading a heavy conversion library. We chose to keep your file local. Converting WebM to MP4 afterwards takes one command or one drag into HandBrake.
Run ffmpeg -i cut.webm -c:a aac cut.mp4 in a terminal, or drag the file into HandBrake and pick an MP4 preset. Both are free. At 8 Mbps the single conversion introduces no visible quality loss.
There's no imposed limit. Because the file is read from disk rather than loaded into memory all at once, multi-gigabyte recordings open normally. The practical ceiling is whatever your browser can decode.
A small amount, because the segment is re-encoded during capture. At 8 Mbps the difference is very hard to see on typical footage. If you need a mathematically lossless cut, use FFmpeg's stream-copy mode: ffmpeg -ss 30 -to 60 -i in.mp4 -c copy out.mp4.
The browser records the selection in real time as it plays - that's how in-browser capture works without a server. A 40-second cut takes about 40 seconds. Server-based cutters are faster but require uploading your file first.
Yes. After the first download, drag the handles to a new span and cut again. The source stays loaded, and each output filename includes its own timestamps so nothing overwrites anything.
You can type timecodes to the millisecond, and arrow keys step a single frame at a time. The actual cut lands on the nearest frame boundary - typically within 33–42 ms depending on the video's frame rate.
Yes. The timeline handles work with touch and the layout adapts to small screens. Real-time export works on modern mobile browsers, though the device needs to stay awake for the duration, so long cuts are easier on a desktop.
Proportionally, yes - a 20-second cut from a 20-minute video is roughly a sixtieth of the footage, so the output is much smaller. But that's from keeping less video, not from compression. The bitrate stays high.
Not in a browser. Lossless stream-copy cutting requires direct access to the container's frame index, which is only possible with a native tool. FFmpeg's -c copy mode does exactly this if you need it.
Trimming removes footage from the start and/or end of a file. Cutting extracts a span from anywhere, including the middle. In practice both use the same start/end controls here - the terms just describe which part of the timeline you're targeting.
Not directly - this tool extracts one continuous span rather than deleting a span and joining what remains. To do that, cut the two segments you want to keep separately, then join them with FFmpeg's concat feature or any video editor.
Yes. Audio is captured along with the video and included in the output as Opus inside the WebM container. Volume, channels, and sync are all preserved.
Yes, if your browser can decode 4K smoothly. The export records at the video's native resolution, so a 4K source produces a 4K output. Older machines may drop frames during export - check the preview before relying on it.
Yes - paste a direct link to an MP4 file and it loads for cutting. Some servers block cross-site media capture (CORS), in which case the video will play and preview but export will be unavailable. Downloading the file first always works.
Anything your browser can play: MOV, M4V, WebM, MKV, AVI, OGV, and 3GP all work alongside MP4. The output is WebM regardless of what went in.
Yes - screen recordings are ordinary video files. MP4s from Windows Game Bar and OBS, and MOV files from macOS QuickTime, all load and cut normally.
iPhone videos are usually MOV files with H.264 or HEVC inside. H.264 works everywhere. HEVC needs browser support - Safari handles it natively, and recent Chrome and Edge versions do on hardware that supports it. If it plays in the preview, it will cut.
No. The output contains exactly the frames you selected and nothing else - no logo, no intro, no overlay, no branding of any kind.
The tool imposes no restrictions on output. What matters is the rights to the source footage - if you own it or have permission to edit it, the cut is yours to use however you like.
The export encodes at a high, fixed 8 Mbps to protect quality. If your source was heavily compressed, the output can be larger per second than the original. Running it through a compressor afterwards will bring the size down if that matters.
Burned-in subtitles are part of the picture, so they carry through. Separate subtitle tracks aren't captured - the browser records the rendered video, not the container's side channels. You'd need to re-attach a trimmed subtitle file afterwards.
Nothing at all. Your original file on disk is untouched, and the temporary blob URL the browser created is released the moment you navigate away. Nothing was ever stored elsewhere.